Large City: Íhmiewi̊glíh Ji̊ Qi̊v

Íhmiewi̊glíh Ji̊ Qi̊v

Íhmiewi̊glíh Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceWeea Region
RegionRusg-lizgä Grasslands
Founded1609
Community LeaderLord Carlena
Area76 km2 (30 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation3126 m (10255 ft)
Average Yearly Precipitation209 cm/y (82 in/y)
Population18118
Population Density238 people per km2 (603 people per mi2)
Town AuraNecromancy
Naming
Native nameÍhmiewi̊glíh Ji̊ Qi̊v
PronunciationÍhmiew /ˈi̘glɪ̞/
Direct Translation[lever] [magic]
Translation[Not Yet Translated]

Íhmiewi̊glíh Ji̊ Qi̊v (Íhmiew /ˈi̘glɪ̞/ [lever] [magic]) is a subtropical Large City located in the Weea Region of the Tetburland.

The name Íhmiewi̊glíh Ji̊ Qi̊v is derived from the Sylvin language, as Íhmiewi̊glíh Ji̊ Qi̊v was founded by Da̋ń̄b Vúnvēs 'Coco Shy' Ya̋ń Sēbóch Yä̋s, who was culturaly Tauran.

Climate

Íhmiewi̊glíh Ji̊ Qi̊v has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Íhmiewi̊glíh Ji̊ Qi̊v receives an average of 209 cm/y (82 in/y) of precipitation, most of which comes in the form of rain during the fall. Íhmiewi̊glíh Ji̊ Qi̊v covers an area of nearly 76 km2 (30 mi2), and an average elevation of 3126 m (10255 ft) above sea level.

Overview

Íhmiewi̊glíh Ji̊ Qi̊v was founded durring the early 17th century in late spring of the year 1609, by Da̋ń̄b Vúnvēs 'Coco Shy' Ya̋ń Sēbóch Yä̋s. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Da̋ń̄b Vúnvēs 'Coco Shy' Ya̋ń Sēbóch Yä̋s.

Íhmiewi̊glíh Ji̊ Qi̊v was built using the conventions of Tauran durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Íhmiewi̊glíh Ji̊ Qi̊v is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Íhmiewi̊glíh Ji̊ Qi̊v is buildings are arranged arrounded a highly ordered system of crampt paverstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Íhmiewi̊glíh Ji̊ Qi̊v's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The city's political statment focused walls are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Before you’ve even set foot into the heart of Íhmiewi̊glíh Ji̊ Qi̊v, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the city. Merchants seem very eager to sell their wares at discount prices. Something is coming.

Civic Infrastructure

Íhmiewi̊glíh Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Íhmiewi̊glíh Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Íhmiewi̊glíh Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Íhmiewi̊glíh Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Íhmiewi̊glíh Ji̊ Qi̊v's parks.

Íhmiewi̊glíh Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Íhmiewi̊glíh Ji̊ Qi̊v.

Íhmiewi̊glíh Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Íhmiewi̊glíh Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Íhmiewi̊glíh Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Íhmiewi̊glíh Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Íhmiewi̊glíh Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Íhmiewi̊glíh Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Íhmiewi̊glíh Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Íhmiewi̊glíh Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Íhmiewi̊glíh Ji̊ Qi̊v has an Scientific Academy which provides higher education in the natural sciences.

Íhmiewi̊glíh Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Íhmiewi̊glíh Ji̊ Qi̊v's grid is powered by a direct leyline tap.

Íhmiewi̊glíh Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Íhmiewi̊glíh Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Íhmiewi̊glíh Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Íhmiewi̊glíh Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Íhmiewi̊glíh Ji̊ Qi̊v's natural decorations nor waterways.

Íhmiewi̊glíh Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Íhmiewi̊glíh Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Íhmiewi̊glíh Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Íhmiewi̊glíh Ji̊ Qi̊v's garrison was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

Due to the actions of local Kami, summer is long in Íhmiewi̊glíh Ji̊ Qi̊v.

The Tavi (Mongoose Folk) near Íhmiewi̊glíh Ji̊ Qi̊v are known to be a mutant strain of the creature.

Íhmiewi̊glíh Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves ritual combat to channel Truename Magic energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 33
  • Farmers: 51
  • Farm Laborer: 90
  • Hunters: 72
  • Milk Maids: 46
  • Ranchers: 23
  • Ranch Hands: 48
  • Shepherds: 44
    • Farmland: 73196 m2
    • Cattle and Similar Creatures: 4529
    • Poultry: 54354
    • Swine: 3623
    • Sheep: 181
    • Goats: 36
    • Horses, Mounts, and Beasts of Burden: 1811

Craftsmen

  • Arms and Toolmakers: 41
  • Blacksmiths: 39
  • Bookbinders: 22
  • Buckle-makers: 25
  • Cabinetmakers: 42
  • Candlemakers: 62
  • Carpenters: 57
  • Clothmakers: 48
  • Coach and Harness Makers: 19
  • Coopers: 46
  • Copper, Brass, Tin, Zinc, and Lead Workers: 23
  • Copyists: 17
  • Cutlers: 15
  • Fabricworkers: 41
  • Farrier: 103
  • Furriers: 11
  • Glassworkers: 60
  • Gunsmiths: 38
  • Harness-Makers: 17
  • Hatters: 32
  • Hosiery Workers: 13
  • Jewelers: 20
  • Leatherwrights: 45
  • Locksmiths: 17
  • Matchstick makers: 26
  • Musical Instrument Makers: 26
  • Painters, Structures and Fixtures: 22
  • Paper Workers: 26
  • Plasterers: 24
  • Pursemakers: 29
  • Roofers: 19
  • Ropemakers: 18
  • Rugmakers: 17
  • Saddlers: 32
  • Scabbardmakers: 37
  • Scalemakers: 18
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 17
  • Shoemakers: 17
  • Soap and Tallow Workers: 61
  • Tailors: 103
  • Tanners: 23
  • Upholsterers: 27
  • Watchmakers: 24
  • Weavers: 60
  • Whitesmiths: 14

Merchants

  • Adventuring Goods Retellers: 12
  • Arcana Sellers: 12
  • Beer-Sellers: 24
  • Booksellers: 29
  • Butchers: 46
  • Chandlers: 45
  • Chicken Butchers: 45
  • Entrepreneurs: 19
  • Fine Clothiers: 45
  • Fishmongers: 42
  • Florists: 10
  • Potion Sellers: 30
  • Resellers: 72
  • Spice Merchants: 24
  • Wine-sellers: 34
  • Wheelwright: 27
  • Woodsellers: 17

Service workers

  • Bakers: 90
  • Barbers: 71
  • Coachmen: 27
  • Cooks: 67
  • Doctors: 40
  • Gamekeepers: 28
  • Grooms: 15
  • Hairdressers: 67
  • Healers: 51
  • Housekeepers: 58
  • Housemaids: 90
  • House Stewards: 58
  • Inns: 18
  • Laundry maids: 31
  • Maidservants: 60
  • Nursery Maids: 32
  • Pastrycooks: 60
  • Restaurateur: 82
  • Tavern Keepers: 90

Specialized Laborer

  • Ashworkers: 25
  • Bleachers: 16
  • Chemical Workers: 10
  • Coal Heavers: 39
  • In-Town Couriers: 42
  • Long Haul Couriers: 40
  • Dockyard Workers: 36
  • Gas Workers: 8
  • Hay Merchants: 14
  • Leech Collectors: 48
  • Millers: 43
  • Miners: 38
  • Oilmen and Polishers: 29
  • Postmen: 43
  • Pure Finder: 23
  • Skinners: 60
  • Sugar Refiners: 10
  • Tosher: 30
  • Warehousemen: 62
  • Watercarriers: 41
  • Watermen, Bargemen, etc.: 58

Skilled Laborers

  • Accountants: 23
  • Alchemist: 27
  • Clerk: 37
  • Dentists: 18
  • Educators: 48
  • Engineers: 26
  • Gardeners: 17
  • Mages: 13
  • Plumbers: 19
  • Pharmacist: 21
  • Professors: 7
  • Scientists: 13
  • Wizards: 7

Civil Servants

  • Adventurers: 16
  • Bankers: 25
  • Civil Clerks: 37
  • Civic Iudex: 20
  • Consultants: 11
  • Exorcist: 41
  • Fixers: 21
  • Kami Clerk: 32
  • Landlords: 35
  • Lawyers: 22
  • Legend Keepers: 31
  • Militia Officers: 129
  • Monks, Monastic: 54
  • Monks, Civic: 58
  • Historian, Oral: 42
  • Historian, Textual: 22
  • Policemen, Sheriffs, etc.: 39
  • Priests: 78
  • Rangers: 24
  • Rat Catchers: 28
  • Scholars: 29
  • Spiritualist: 32
  • Slayers: 10
  • Storytellers: 57
  • Military Officers: 58

Cottage Industries

  • Brewers: 54
  • Comfort Services: 75
  • Enchanters: 20
  • Herbalists: 20
  • Jaminators: 64
  • Needleworkers: 60
  • Potters: 31
  • Preserve Makers: 50
  • Quilters: 25
  • Seamsters: 90
  • Spinners: 58
  • Tinker: 20
  • Weaver: 41

Artists

  • Actors: 19
  • Architects: 7
  • Bards: 26
  • Costumers: 10
  • Dancers: 20
  • Drafters: 11
  • Engravers: 14
  • Fine Furniture Carpenters: 8
  • Glaziers: 19
  • Inlayers: 17
  • Musicians: 58
  • Painters, Art: 9
  • Playwrights: 18
  • Sculptors, Art: 16
  • Wood Carvers: 64
  • Writers: 62

Produce Industries

  • Butter Churners: 78
  • Canners: 50
  • Cheesmakers: 60
  • Ice Merchants: 7
  • Millers: 36
  • Picklers: 30
  • Smokers: 22
  • Stockmakers: 21
  • Tobacconists: 28
  • Tallowmakers: 41

6747 of Íhmiewi̊glíh Ji̊ Qi̊v's population work within a Foundational Occupation.

10466 of Íhmiewi̊glíh Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 905 (5%) are noncontributers.

Points of Interest

Íhmiewi̊glíh Ji̊ Qi̊v was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.

Íhmiewi̊glíh Ji̊ Qi̊v is known for its unusual rock formations.

POI

History

The the a longsword of Invocation, an a longsword imbued with notable amounts of Invocation energies was created near Íhmiewi̊glíh Ji̊ Qi̊v by in time immemorial, reportedly some time during the early 2nd century.

History